Space 2 ships hack12/17/2023 ![]() ![]() However, this ONLY works in player-owned sectors - there's no local station patrol option - and, nine times out of ten, due to how the Police ships wander randomly around the sector, they totally miss the pirates. Once revealed in this way said Pirate will usually go hostile meaning player assets assigned to Patrol etc. The Devs did add a "Police" standing order where a player ship will fly around randomly scanning ships and will reveal a hidden SCA Pirate, if it actually scans them. Then, even if I have a Freighter stationed nearby to collect all my stuff back, it despawns in seconds and is lost. I have to spot this manually and issue attack orders manually, which is nuts. This will often see them NOT going hostile so they are totally ignored by the heavily armed station and supporting fleet. I've had SCA Pirates insta-eject MILLIONS of credits worth of cargo the moment they get near my station. Urgh, I've posted about this issue many times - it's a total nightmare. Set that to -1, which means eternal war (the scale used in the savegame is from -1 to +1). Somewhere in there you'll find SCA, and a line for SCA's relationship to the player. Open the XML with a simple text editor (e.g. The savegame is a compressed file which you can just unzip. But I personally prefer that to being hacked all the time. This won't even get your game tagged as modified, if you're not (yet) using mods, but as a downside, you'll be eternal nemesis to any SCA forces. You can edit your savegame to set it to -30 instead, which makes them red and hence free game for any of your protective forces. dtpsprt already mentioned that one key issue is the rep being locked at -5. However, there is a way to remedy the situation if you're not averse to savegame editing. It's not even a challenge to enrich gameplay experience, it's just an ill-thought-out mechanism which cannot be countered in any systematic way. It's very, very, VERY annoying, I've been posting about this for months. ![]()
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